Archive For Interviews Category

Wanderer Interview – Premise, Exploration, and More

Wanderer Interview – Premise, Exploration, and More

Wanderer's developers speak with GamingBolt about the unique time travel VR adventure.

Immortal: And the Death that Follows Interview – Combat, Premise, and More

Immortal: And the Death that Follows Interview – Combat, Premise, and More

Immortal: And the Death that Follows developer Aleksei Nehoroshkin speaks with GamingBolt about the upcoming beat 'em up.

Vengeance is Mine Interview – Story, Combat, and More

Vengeance is Mine Interview – Story, Combat, and More

110 Industries CEO Sergei Kolobashkin speaks with GamingBolt about the upcoming mech action title.

Century: Age of Ashes Interview – Maps, Classes, Post-Launch Plans, and More

Century: Age of Ashes Interview – Maps, Classes, Post-Launch Plans, and More

Century: Age of Ashes developers speak with GamingBolt about the upcoming dragon battle game.

Centipede: Recharged Interview – Development, Changes, Improvements, and More

Centipede: Recharged Interview – Development, Changes, Improvements, and More

David Lowey, Marcoms and Operations for Atari VCS and Atari Video Games, speaks with GamingBolt about the company's newest arcade revival.

art of rally Interview – Art Style, Development, and More

art of rally Interview – Art Style, Development, and More

art of rally developer Dune Casu speaks with GamingBolt about the racing game.

Fatal Frame: Maiden of Black Water Interview – Visual Improvements, New Content, and More

Fatal Frame: Maiden of Black Water Interview – Visual Improvements, New Content, and More

Series director Makoto Shibata speaks with GamingBolt about the upcoming remaster.

Destroy All Humans! 2: Reprobed Interview – Content, Improvements, and More

Destroy All Humans! 2: Reprobed Interview – Content, Improvements, and More

Technical director Johan Conradie and assistant creative director Stefan Schmitz speak with GamingBolt about the upcoming remake.

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Turbo Overkill Interview – Inspirations, Level Design, Weapons, and More

Trigger Happy Interactive founder Sam Prebble speaks with GamingBolt about the frantic upcoming first person shooter.

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light Interview – Heartscape, Crafting, Bonds, and More

Blue Reflection: Second Light's producer Akira Tsuchiya speaks with GamingBolt about the upcoming sequel.

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller Interview – Setting, Choices, Open World, and More

ExeKiller developer Paradark Studio speaks with GamingBolt about its upcoming action-adventure title.

Valfaris: Mecha Therion Interview – Enemies, Weapons, Progression, and More

Valfaris: Mecha Therion Interview – Enemies, Weapons, Progression, and More

Programmer and designer Thomas Jenns speaks with GamingBolt about Steel Mantis' upcoming shoot 'em up.

Spine Interview – Characters, Combat, Balancing, and More

Spine Interview – Characters, Combat, Balancing, and More

Producer of Spine, Dmitry Pimenov, speaks with GamingBolt about the upcoming multiplayer action game.

AWAY: The Survival Series Interview – Premise, Environments, Exploration, and More

AWAY: The Survival Series Interview – Premise, Environments, Exploration, and More

Breaking Walls' community manager Sage Minard speaks with GamingBolt about AWAY: The Survival Series.

Vigilance 2099 Interview – Open World, Storytelling, Combat, and More

Vigilance 2099 Interview – Open World, Storytelling, Combat, and More

Vigilance 2099 lead developer Nas Nakarus speaks with GamingBolt about the upcoming open world cyberpunk action RPG.

Alfred Hitchcock – Vertigo Interview – Story, Themes, and More

Alfred Hitchcock – Vertigo Interview – Story, Themes, and More

Pendulo Studios' Josue Monchan, Carlos Colomé, and Pepe Romero speak with GamingBolt about their upcoming psychological thriller.

RICO London Interview – Art Style, Weapons, Customization, and More

RICO London Interview – Art Style, Weapons, Customization, and More

RICO London designer James Parker speaks with GamingBolt about the upcoming first person shooter.

Darkest Dungeon 2 Interview – Combat, Atmosphere, Length, and More

Darkest Dungeon 2 Interview – Combat, Atmosphere, Length, and More

Red Hook Studios co-founder and creative director Chris Bourassa speaks with GamingBolt about the upcoming Darkest Dungeon 2.

Kena: Bridge of Spirits – An Interview with Voice Actor Tod Fennel

Kena: Bridge of Spirits – An Interview with Voice Actor Tod Fennel

Voice actor Tod Fennel speaks with GamingBolt about Kena: Bridge of Spirits and Taro, the character he plays in the game.

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

13AM Games' CEO Alex Rushdy speaks with GamingBolt about the studio's upcoming kaiju brawler.