Archive For Interviews Category

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Lead game designer Oliver Albarracin and creative director Justin Swan speaking with GamingBolt about Rainbow Six's jump to mobile.

Sons of the Forest Interview – Horror, Combat, Story, and More

Sons of the Forest Interview – Horror, Combat, Story, and More

Endnight Games speaks with GamingBolt about its upcoming survival title.

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

Frédéric Scheubel, producer at Gearbox Studio Quebec, speaks with GamingBolt about the upcoming narrative adventure title.

LUCID Interview – Art Style, World Design, Abilities, and More

LUCID Interview – Art Style, World Design, Abilities, and More

GamingBolt speaks about the upcoming Metroidvania title with its developer and Matte Black Studio founder Eric Manahan.

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase General Manager Nando Guimarães speaks with GamingBolt about Aquiris Game Studio's newest arcade racer.

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

Nexon speaks with GamingBolt about its upcoming free-to-play RPG shooter.

Soulstice Interview – Combat, World, and More

Soulstice Interview – Combat, World, and More

Reply Game Studios' creative director Fabio Pagetti speaks with GamingBolt about upcoming fantasy action RPG Soulstice.

Enemy of the State Interview – Weapons, Progression, and More

Enemy of the State Interview – Weapons, Progression, and More

Brave Lamb Studio's Sebastian Wrzesień speaks with GamingBolt about the noir shooter.

CALME Interview – Art Style, Exploration, and More

CALME Interview – Art Style, Exploration, and More

Calme developer Susu Nonohara speaks with GamingBolt about the adventure title.

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Developer Parabole's Alexandre Fiset speaks with GamingBolt about upcoming survival adventure title Kona 2: Brume.

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Ross Huang, Lead Game Designer at OverBorder Studio, speaks with GamingBolt about the upcoming Soulslike action RPG.

Swordship Interview – Action, Movement, Progression, and More

Swordship Interview – Action, Movement, Progression, and More

Lead artist Benjamin Vurlod speaks with GamingBolt about Digital Kingdom's unique upcoming roguelike shoot 'em up.

Forever Skies Interview – Co-op, Customization, Exploration, and More

Forever Skies Interview – Co-op, Customization, Exploration, and More

Far From Home's Radosław Pasternicki, producer on Forever Skies, speaks with GamingBolt about the upcoming survival game.

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Torus Games' David McIntosh and Kalypso Media's Marco Pacifico speak with GamingBolt about the newest tennis game on the block.

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

GamingBolt speaks with Nine Rocks Games about its upcoming hunting game.

Falling Out Interview – Characters, Progression, Biomes, and More

Falling Out Interview – Characters, Progression, Biomes, and More

PolyCrunch Games founder Neville Attard speaks with GamingBolt about upcoming roguelike platformer Falling Out.

LEAP Interview – Classes, Maps, Early Access Plans, and More

LEAP Interview – Classes, Maps, Early Access Plans, and More

Blue Isle Studios co-founders Brendan Frank and Alex Tintor speak with GamingBolt about their multiplayer shooter.

Lies of P Interview – World, Difficulty, Combat, and More

Lies of P Interview – World, Difficulty, Combat, and More

Developer Neowiz speaks with GamingBolt about it's upcoming Pinocchio-inspire Soulslike action RPG.

Warstride Challenges Interview – Development, Early Access Plans, and More

Warstride Challenges Interview – Development, Early Access Plans, and More

Ludwig Dresch, co-creator at Dream Powered Games, speaks with GamingBolt about fast-paced die-and-retry shooter Warstride Challenges.

F1 22 Interview – F1 Life, Supercars, PC VR, and More

F1 22 Interview – F1 Life, Supercars, PC VR, and More

Senior creative director Lee Mather speaks with GamingBolt about how F1 22 will evolve Codemasters' long-running racing series.