Archive For Interviews Category

Dungeon Defenders: Going Rogue Interview – Early Access, Post-Launch Plans, and More

Dungeon Defenders: Going Rogue Interview – Early Access, Post-Launch Plans, and More

Chromatic Games' Alex Saare (creative director) and Andrew Bernard (community manager) speak with GamingBolt about Dungeon Defenders' big experiment.

The Cub Interview – Storytelling, World, Gameplay, and More

The Cub Interview – Storytelling, World, Gameplay, and More

Demagog Studio director Igor Simic speaks with GamingBolt about The Cub, the upcoming post-apocalyptic classic-inspired platformer.

WrestleQuest Interview – Combat, Story, Length, and More

WrestleQuest Interview – Combat, Story, Length, and More

WrestleQuest creative director Zack Manko speaks with GamingBolt about the upcoming wrestling-infused JRPG.

MotoGP 22 Interview – Visual Improvements, Career Mode, Post-Launch Plans, and More

MotoGP 22 Interview – Visual Improvements, Career Mode, Post-Launch Plans, and More

MotoGP 22 producer Matteo Pezzotti speaks with GamingBolt about Milestone's newest racing sim.

MADiSON Interview – Horror, Story, Exploration, and More

MADiSON Interview – Horror, Story, Exploration, and More

BLOODIOUS GAMES founder and MADiSON creator Alexis Di Stefano speaks with GamingBolt about the upcoming horror game.

Matcho Interview – Match-3 Shooting, Choices, Parkour, and More

Matcho Interview – Match-3 Shooting, Choices, Parkour, and More

Filip Kraucher, producer at FiolaSoft Studio, speaks with GamingBolt about upcoming shooter Matcho and what sets it apart from the crowd.

Alterborn Interview – Exploration, Combat, Settings, and More

Alterborn Interview – Exploration, Combat, Settings, and More

Alterborn's lead game designer Pawel Pernak speaks with GamingBolt about the upcoming Soulslike action RPG.

Morbid Metal Interview – Shapeshifting, Level Design, Combat, and More

Morbid Metal Interview – Shapeshifting, Level Design, Combat, and More

Morbid Metal developer Felix Schade speaks with GamingBolt about his upcoming hack-and-slash roguelike.

Illusion Lands Interview – Setting, Combat, Progression, and More

Illusion Lands Interview – Setting, Combat, Progression, and More

ManyDev Studio CEO Bartlomiej Bartula speaks with GamingBolt about the upcoming sci-fi-/fantasy action title.

Trek to Yomi Interview – Combat, Story, Length, and More

Trek to Yomi Interview – Combat, Story, Length, and More

Trek to Yomi's game director Marcin Kryszpin speaks with GamingBolt about the upcoming action-adventure title.

This Means Warp Interview – Customization, Progression, Combat, and More

This Means Warp Interview – Customization, Progression, Combat, and More

We speak with the developers of co-op roguelike space survival game This Means Warp, which recently launched in early access.

Wanted: Dead Interview – Combat, Story, Setting, and More

Wanted: Dead Interview – Combat, Story, Setting, and More

110 Industries founder and creative director Sergei Kolobashkin speaks with GamingBolt about upcoming action game Wanted: Dead.

The Smurfs: Mission Vileaf Interview – Abilities, Levels, Tech, and More

The Smurfs: Mission Vileaf Interview – Abilities, Levels, Tech, and More

The Smurfs: Mission Vileaf developers speak with GamingBolt about the colourful platformer.

Atomic Heart Interview – Open World, Combat, and More

Atomic Heart Interview – Open World, Combat, and More

Developers Mundfish speak with GamingBolt about the long-in-development first person shooter.

Martha is Dead Interview – Story, Exploration, Themes, and More

Martha is Dead Interview – Story, Exploration, Themes, and More

Martha is Dead's developers speak with GamingBolt about the upcoming psychological horror game.

Elasto Mania Remastered Interview – Improvements, New Level Packs, and More

Elasto Mania Remastered Interview – Improvements, New Level Packs, and More

Elasto Mania Team speaks with GamingBolt about the recent remaster.

Sifu Interview – Aging, Progression, Story, and More

Sifu Interview – Aging, Progression, Story, and More

SloClap's marketing manager Félix Garczynski speaks with GamingBolt about the developer's kung fu brawler.

GRID Legends Interview – Driven to Glory, Career Mode, and More

GRID Legends Interview – Driven to Glory, Career Mode, and More

GRID Legends associate creative director Steven Brand speaks with GamingBolt about the upcoming racer.

Asterigos – Setting, Storytelling, Combat, and More

Asterigos – Setting, Storytelling, Combat, and More

Asterigos developer Acme Gamestudio speaks with GamingBolt about the upcoming action RPG.

Windjammers 2 Interview – Characters, Courts, and More

Windjammers 2 Interview – Characters, Courts, and More

Communication manager Jessica Richard, lead programmer Kevin Delbrayelle, and head of production Christian Cortez speak with GamingBolt about the return of Windjammers.